TAA_EnemyDrops Release
TAA_EnemyDrops has finally been released for general access. This plugin aims to give the developer more control and flexibility when setting up loot drops from enemies. With it you can set advanced rules to influence drop probability, determine the number of times a specific item can be dropped and how probability increases/decreases after each drop, which means a second drop can be more or less likely to happen. You can also influence probability with a variable, so that drop rate can be affected without much work.
As of most of my plugins until now, EnemyDrops can be configured either through an external JSON file, plugin parameters or enemy note tags. It's up to the dev to select the method he's msot comfortable with! Also, for those who use an external JSON file, you have the option to use a single file for both TAA_EnemyLevels and TAA_EnemyDrops, centralizing enemy setup in a single place for both plugins (and maybe others in the future).
The following changes have been made during the beta phase:
- Fixed a bug on default drop rules.
- Refactored a bit of code to allow easier future plugins compatibility.
If you are already using TAA_EnemyLevels, make sure it is on version 1.2.1 or above before installing TAA_EnemeyDrops!
Files
Get Enemy Drops
Enemy Drops
Create conditional rules to determine enemy drops
Status | In development |
Category | Tool |
Author | taaspider |
Tags | RPG Maker |
More posts
- Changelog: Version 1.0.1Mar 18, 2022
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