Changelog: Version 1.0.0
Enemy Levels » Devlog
- Version 1.0.0:
- Fixed a bug on battler image variations on level change;
- Fixed a bug on applying intermediary level change resistances;
- Fixed a bug in the experience distribution modifier that would cause experience to be reduced to zero;
- Added a parameter that determines how much each mob member will affect gold and experience if the proper modifiers are selected;
- Fixed a bug in the battle logs when decreasing an enemy level;
- Added the ability to change the enemy name with its level;
- Version 0.8.0:
- A few fixes and changes;
- Beta release;
- Version 0.7.0:
- Added functions to change enemy level through skills;
- Added Plugin Commands for both MV and MZ;
- Version 0.6.0:
- Included modifiers to experience and gold earned at the end of the battle;
- Added feature to allow changes on the enemy battler according to its level;
- Added note tags as an alternative to setup enemy formulas;
- Version 0.5.0:
- Initial version with enemy levels and datasource setup
Files
TAA_EnemyLevels.js v1.0.0 107 kB
Nov 01, 2020
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Enemy Levels
More posts
- Changelog: Version 1.2.1Jul 10, 2021
- Changelog: Version 1.2.0Dec 24, 2020
- Changelog: Version 1.1.0Nov 19, 2020
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