Changelog: Version 1.2.0
Enemy Reinforcements » Devlog
- Version 1.2.0:
- Added MZ compatibility;
- Added compatibility and specific features related to TAA_EnemyLevels;
- Fixed a bug when a summon were performed with no slots configured for the troop;
- Version 1.1.0:
- Reinforcements now are layered according to its coordinates, preventing a back row enemy from appearing over a front row one;
- Included some randomness on skill tags, allowing you to set a probability that a reinforcement summon can succeed;
- Added a feature to skill note tags allowing you to specify a level, or level range for the enemy reinforcements. YEP_EnemyLevels is needed for this feature;
- Added the option to use multiple single summon messages when more than one enemy ID is summoned, or keep using the grouped Multi-Summon Message;
- Version 1.0.0:
- Initial release;
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Enemy Reinforcements
More posts
- Changelog: Version 1.2.2Dec 08, 2023
- Changelog: Version 1.2.1Oct 26, 2022
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