Changelog: Version 1.2.0


  • Version 1.2.0:
    • Added MZ compatibility;
    • Added compatibility and specific features related to TAA_EnemyLevels;
    • Fixed a bug when a summon were performed with no slots configured for the troop;
  • Version 1.1.0:
    • Reinforcements now are layered according to its coordinates, preventing a back row enemy from appearing over a front row one;
    • Included some randomness on skill tags, allowing you to set a probability that a reinforcement summon can succeed;
    • Added a feature to skill note tags allowing you to specify a level, or level range for the enemy reinforcements. YEP_EnemyLevels is needed for this feature;
    • Added the option to use multiple single summon messages when more than one enemy ID is summoned, or keep using the grouped Multi-Summon Message;
  • Version 1.0.0:
    • Initial release;

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