A downloadable tool

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This plugin is supported on both RPG Maker MV and MZ.

This is a simple utility plugin that allows you to have more control over the event position in a tile, so that it can have a perfect placement in the scene. For example, it can be used to place the event a few pixels up and make it fit better like it is sitting on a chair, or a few pixels to the right, to hide behind a tree or an ornamental plant. You can also use variables to set event offset, or change offsets with each event page.

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Terms of use

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Any plugins developed by taaspider are free for use for both commercial and noncommercial RPG Maker games, unless specified otherwise. Just remember to credit "taaspider".

Redistribution of parts or the whole of taaspider plugins is forbidden (which also includes reposting), unless it comes from this page. You are allowed to edit and change the plugin code for your own use (as long as I'm credited for the original), but you're definitely not allowed to sell or reuse any part of the code as your own. Although not required to use my plugins, a free copy of your game would be nice!

Download

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Click download now to get access to the following files:

TAA_EventOffset.js v1.1.0 19 kB

Development log

Comments

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I got this error when entering playtest

Hi there!

It seems the plugin did not initialize some of its core objects as expected. I may probably be related to a compatibility issue with another plugin. The error from your print indicates that the init function has not been run correctly, probably because another plugin overwrote the initialization plugin and discarded my changes.

I would recommend placing TAA_EventOffset further below the plugin list, or, ideally, disable other plugins gradually to find out which one is causing compatibility issues.

How to install it?

(+1)

Hello!

Just add the plugin file to your RPG Makers plugins folder, than enable it in the Plugin Manager inside the engine.

For details on how to use it please read through the help section! =]

Ooh, thanks for the answer) Is this method suitable for all versions of RPG maker?

(+1)

All my plugins are compatible with RPG Maker MV and MZ. The same steps are suitable for any of those!

where can I find instructions?

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If you mean instructions on how to load and activate the plugin in the engine, try taking a look at the official forum, as there are a great variety of tutorials that may help you: https://forums.rpgmakerweb.com/index.php

But if you mean instructions on how to use the plugin after installing it, you can read the documentation either in the Plugin Manager interface after loading the plugin, or by opening the file in a text editor and reading the help section (which is the same text that is displayed in the Plugin Manager interface).

Are you open for plugin commissions? can you make plugins for me?

Hello!
I do accept commissions from time to time depending on what it is and how fast you need it. I've been having little time to code lately, so I can't accept any requests with a tight deadline. If you're comfortable with waiting a few weeks after we agree on the requirements and price for what you need, than I would be glad to be of service!

Hello! Is it possible to use the offset in an move route script call, like in yanflys offset plugin? I ask, because your plugin is more compatible with my other plugins I´m using.

Hey there! Sorry for the delay, it has been a few busy weeks over here ><

I was actually thinking about adding functions to allow moving to an offseted position, or moving while offseted (I'm not familiar with how Yanfly handles this). Would something like that work for you, or you need something more specific?

I'm interested in expanding this plugins functions... I can't promise a deadline, as I have a lot in my backlog right now, but I intend to work on this soon! :)

Sorry it took me this long... but version 1.1.0 has been released including offset move route commands!

Thank you very much! This is very useful, like always! :D