A downloadable tool

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This plugin is supported on both RPG Maker MV and MZ.

This plugins gives extended control over game cursors. It provides functions to customize both the global mouse cursor and menu selection cursors. You can define cursor patterns using a picture, icon or character spritesheet (for an animated cursor), and apply different patterns to different scenes and windows to your liking.

Other effects are also available, like rotating the cursor image, choosing  whether the cursor stands at the left, right, above or below the selected item, add offsets to better position the cursor image, or even add a bounce effect to it.

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Terms of use

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Any plugins developed by taaspider are free for use for both commercial and noncommercial RPG Maker games, unless specified otherwise. Just remember to credit "taaspider".

Redistribution of parts or the whole of taaspider plugins is forbidden (which also includes reposting), unless it comes from this page. You are allowed to edit and change the plugin code for your own use (as long as I'm credited for the original), but you're definitely not allowed to sell or reuse any part of the code as your own. Although not required to use my plugins, a free copy of your game would be nice!

Main Features

  • Add a custom cursor to your menus and selectable windows using an static image, an icon, or an animated character.
  • Add a vertical and horizontal bounce effect to your cursor, and have full control over the range and speed of movement.
  • Have you custom menu cursor change to specific menus and windows with a simple parameter setting.
  • Add a global game cursor, which can substitute the default windows pointer if you'd like, or work along with it.
  • Change plugin behavior with Plugin Commands, so that settings can be updated as your game progresses if you wish so.

Download

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Click download now to get access to the following files:

TAA_GameCursor.js v1.0.1 73 kB

Development log

Comments

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Hi, I'm using this plugin and so far it's working great! Only one problem though, the Global Cursor (aka my mouse) becomes horribly offset whenever I go from window mode to fullscreen in my game. Is there a way to fix this issue?

Hey there!

Did some testing and found a bug causing the issue you described. Just released a fix in version 1.0.1! =)

This works perfectly now! Thank you so much