Is there a way to have the Title Commands window invisible (or not showing) until after something else happens? I'm trying to have pictures appear first, but the title command window shows up over top immediately.
The plugin replaces the Title Scene with a map on the background. I have not tested compatibility with other splash screen plugins, so I can't ensure it will work properly with any of those. If the pictures you're trying to display are triggered by the title map itself, it won't work. The plugin has no way to know it needs to wait for anything to happen within the map before displaying the title command windows.
I think the closest to what you want the plugin currently allows would be for the game to start with it disabled, and have something run the plugin command to enabled it whenever you understand it should be enabled. I am not sure, however, if triggering the command during boot will already affect the ongoing title screen, or if will only change the next time you go for the title.
No problem! Guess you already found the terms, but just in case...
All my plugins have their terms of use listed in the opening lines of the help section. Unless explicitly stated otherwise, you are allowed to use it for both commercial and noncommercial projects, just be sure to credit me for it. You are not, however, allowed to sell the plugin itself or any part of its code (you may only sell a game featuring it).
Thank you for replying Just so you know , I did find it rather surprising that you put the Is terms of use into the plug in's help section Because when I try doing research on plugins that allow me to make a commercial game without paying any fees It's where I ended up always running into either Ones that have no terms of use put on to the page there on Or in Your plug in's case the terms of use were in the help.I just found that confusing on why You did it just so you know
Great plugin thank you! I'm not very artistically inclined so I love having the option to just turn one of my maps into the title screen. It's easy enough to use too. Is there a way to make the camera simply pan in a certain direction and stop at an x or y coordinate? I'd really like to do that but all I can see are the options for static and to follow an event.
Glad you liked it! :) I guess an easy way to do that would add an event with empty sprites with a move route to go from point A to point B and stop there. Then setup your config to follow that event.
Can you try something like that? You can have the event set to start parallel and after getting to its destination set a self switch and go to a new empty page. This way it will stay put and the camera won't move anymore.
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Is there a way to have the Title Commands window invisible (or not showing) until after something else happens? I'm trying to have pictures appear first, but the title command window shows up over top immediately.
Also, a lot of the screen is black. I have a parallax scrolling background, but it only shows up on the left side. Any idea why it's like that?
Hi there!
The plugin replaces the Title Scene with a map on the background. I have not tested compatibility with other splash screen plugins, so I can't ensure it will work properly with any of those. If the pictures you're trying to display are triggered by the title map itself, it won't work. The plugin has no way to know it needs to wait for anything to happen within the map before displaying the title command windows.
I think the closest to what you want the plugin currently allows would be for the game to start with it disabled, and have something run the plugin command to enabled it whenever you understand it should be enabled. I am not sure, however, if triggering the command during boot will already affect the ongoing title screen, or if will only change the next time you go for the title.
OK gotcha, thanks!
will I be allowed to use this for commercial or non- commercial use
sorry for putting in that question I thought you would have your turn service not in the plug-in itself
No problem! Guess you already found the terms, but just in case...
All my plugins have their terms of use listed in the opening lines of the help section. Unless explicitly stated otherwise, you are allowed to use it for both commercial and noncommercial projects, just be sure to credit me for it. You are not, however, allowed to sell the plugin itself or any part of its code (you may only sell a game featuring it).
Thank you for replying Just so you know , I did find it rather surprising that you put the Is terms of use into the plug in's help section Because when I try doing research on plugins that allow me to make a commercial game without paying any fees It's where I ended up always running into either Ones that have no terms of use put on to the page there on Or in Your plug in's case the terms of use were in the help.I just found that confusing on why You did it just so you know
TypeError
Cannot read property 'MapID' of undefined
Hello!
Unfortunately I need more info to be able to help you. Can you confirm you have configured at least one map to use as the title scene?
If yes, can you post a print from your console so I can see the full error message?
Great plugin thank you! I'm not very artistically inclined so I love having the option to just turn one of my maps into the title screen. It's easy enough to use too. Is there a way to make the camera simply pan in a certain direction and stop at an x or y coordinate? I'd really like to do that but all I can see are the options for static and to follow an event.
Glad you liked it! :)
I guess an easy way to do that would add an event with empty sprites with a move route to go from point A to point B and stop there. Then setup your config to follow that event.
Can you try something like that?
You can have the event set to start parallel and after getting to its destination set a self switch and go to a new empty page. This way it will stay put and the camera won't move anymore.
It took a little tweaking of the event's speed but it works, thank you!