This would be an awesome plugin for my game, however it prevents the menu from opening with just base default settings, just turned off settings for battle in case it conflicted with my MOG battle plugins. Will save for a future project though!
Currently the plugin is not prepared to work on the title and main menu scenes. It is possible to implement, but I don't really see the point, to be honest. It would function as a command description for each title or menu command, but they usually are really self explanatory.
How were you thinking on using it? Maybe if I know what's your idea I can think about extending the plugins features.
I want make title menu commands with help windows to know what that command is, like Ys IX game title screen, and of course in main menu too, so player will know what exactly is that command in the menu, like example ; Command Item : help windows => This command will see all your items you have. And I think, it will a bit more intriguing and interesting
Sorry for taking so long to reply. As it turns out, I was actively working on a few new features for this plugin, so I took the time and added menu and title support as well. Just dowload version 1.2.0 and read the updated help section on how to use it! :)
Hello, this is a great plugin. However there seems to be lacking some touch screen, or click support (essential for mobile) Adding an option to "click" the help window rather then a keystroke press would be a nice feature.
Also being able to replace the help window with a graphic would be a nice touch.
I guess adding a background image option to the help window is a nice feature. I'll add that to the backlog.
As for the click / touch support, I think that's a good idea as well, but I would like a feel more details before getting down into code. Since the window can be hidden, there won't be anything to click / touch to make it visible. What I think could be done is to add an overlay button to toggle its visibility. So clicking / touching on the button would hide or show the window. Is that what you were suggesting?
Oh! thanks for getting back ^^ Thanks for considering the features!
Yes that's more or less what I had in mind with the "touch/click" support. Right now you have it set up where you can select a key (default tab) to show or hide the info window. I was mainly just thinking if there could be a way to add "click/touch" to that dropdown so that mobile interfaces can interact with the "show/hide" button, or just make it always click/touch enabled, as almost all the normal UI supports touch inputs as a valid option to interact with the interface.
That's a nice suggestion, and I can totally make it happen! :)
I was awfully busy the last few months and have acumulated quite a backlog of fixes and new features to implement (some of which I'll probably release this week). SmartHelp is actually close to the top of the list with some already mapped bugs and new features, so although it may take a while, it won't be that long!!
Thank you so much taaspider for another awesome plugin. This is really useful! As always, waiting for new things from you. This one in particular I would like to use in my project. I wish you health in these uncertain times. :)
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This would be an awesome plugin for my game, however it prevents the menu from opening with just base default settings, just turned off settings for battle in case it conflicted with my MOG battle plugins. Will save for a future project though!
Hello, nice plugin! I have a question for this plugin, is it possible to use it in main menu or title menu screen? Thanks in advance!
Hello!
Currently the plugin is not prepared to work on the title and main menu scenes. It is possible to implement, but I don't really see the point, to be honest. It would function as a command description for each title or menu command, but they usually are really self explanatory.
How were you thinking on using it?
Maybe if I know what's your idea I can think about extending the plugins features.
I want make title menu commands with help windows to know what that command is, like Ys IX game title screen, and of course in main menu too, so player will know what exactly is that command in the menu, like example ; Command Item : help windows => This command will see all your items you have. And I think, it will a bit more intriguing and interesting
Hi there!
Sorry for taking so long to reply. As it turns out, I was actively working on a few new features for this plugin, so I took the time and added menu and title support as well. Just dowload version 1.2.0 and read the updated help section on how to use it! :)
Hi there! Wow, that's what I'm looking for! XD. Thank you so much taaspider for the update, I appreciate it!
Good luck on your next cool plugins, I'll looking forward to it!
Hello, this is a great plugin. However there seems to be lacking some touch screen, or click support (essential for mobile)
Adding an option to "click" the help window rather then a keystroke press would be a nice feature.
Also being able to replace the help window with a graphic would be a nice touch.
Hello!
I guess adding a background image option to the help window is a nice feature. I'll add that to the backlog.
As for the click / touch support, I think that's a good idea as well, but I would like a feel more details before getting down into code. Since the window can be hidden, there won't be anything to click / touch to make it visible. What I think could be done is to add an overlay button to toggle its visibility. So clicking / touching on the button would hide or show the window. Is that what you were suggesting?
Oh! thanks for getting back ^^
Thanks for considering the features!
Yes that's more or less what I had in mind with the "touch/click" support.
Right now you have it set up where you can select a key (default tab) to show or hide the info window.
I was mainly just thinking if there could be a way to add "click/touch" to that dropdown so that mobile interfaces can interact with the "show/hide" button, or just make it always click/touch enabled, as almost all the normal UI supports touch inputs as a valid option to interact with the interface.
That's a nice suggestion, and I can totally make it happen! :)
I was awfully busy the last few months and have acumulated quite a backlog of fixes and new features to implement (some of which I'll probably release this week). SmartHelp is actually close to the top of the list with some already mapped bugs and new features, so although it may take a while, it won't be that long!!
Awesome to hear!
I can use it in my project then, as I am working on a mobile title haha
Excited to see the changes.
Hello there!
Just letting you know that the toggle button and picture background for the smart help window features have been added in version 1.2.0! :)
Thank you, this is great for my project
Thank you so much taaspider for another awesome plugin. This is really useful! As always, waiting for new things from you. This one in particular I would like to use in my project. I wish you health in these uncertain times. :)