The plugin works by applying a state to the party member you want to cover. So, you could create a skill that targets a single ally, and the player can then use it on Actor 1 to cover for him only.
However, if you mean to create a skill that covers only a specific actor, not allowing it to cover anyone else, then I think you won't be able to do that with just my plugin, at least with the current version.
I tried the demo and I don't see the substitute animation. It looks more like the provoke type of skill similar to an increased hit rate. Is the substitute animation not used for this?
The plugin current version does not included the substitute animation (which moves the substitute to the front of whom he is substituting). But I agree that not having it makes it harder to convey the player the substitution. I'm adding this to my backlog... I have a lot of fixes and enhancements piled up, so it might take some time though
Thanks for the quick reply. There's a Japanese plugin for substitute as well, and I will have to see if that shows the substitution. Not sure if that would help you in any way. I do think your plugin does a lot that the other one doesn't, which is appreciated.
The Japanese one also allows you to make an actor use a skill after each substitute, which could be interesting, and I'm not sure if yours does that.
My plugin does not have an option to trigger a skill after a successful substitution. I do like this idea though, so I'll add it to my backlog as well!
I haven't figured out how to do it right with the Japanese plugin, but I think a substitute counter-attack is generally impossible, and I like the idea as well.
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What if I want to cover for Actor 1 only? Thank you
The plugin works by applying a state to the party member you want to cover. So, you could create a skill that targets a single ally, and the player can then use it on Actor 1 to cover for him only.
However, if you mean to create a skill that covers only a specific actor, not allowing it to cover anyone else, then I think you won't be able to do that with just my plugin, at least with the current version.
I tried the demo and I don't see the substitute animation. It looks more like the provoke type of skill similar to an increased hit rate. Is the substitute animation not used for this?
The plugin current version does not included the substitute animation (which moves the substitute to the front of whom he is substituting). But I agree that not having it makes it harder to convey the player the substitution. I'm adding this to my backlog... I have a lot of fixes and enhancements piled up, so it might take some time though
Thanks for the quick reply. There's a Japanese plugin for substitute as well, and I will have to see if that shows the substitution. Not sure if that would help you in any way. I do think your plugin does a lot that the other one doesn't, which is appreciated.
The Japanese one also allows you to make an actor use a skill after each substitute, which could be interesting, and I'm not sure if yours does that.
My plugin does not have an option to trigger a skill after a successful substitution. I do like this idea though, so I'll add it to my backlog as well!
I haven't figured out how to do it right with the Japanese plugin, but I think a substitute counter-attack is generally impossible, and I like the idea as well.