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This plugin is supported on both RPG Maker MV and MZ.

This plugin provides more control over the substitute effect. The engine default allows only for a substitute character to cover for all its allies at the same time for all types of attacks, and only when they are at low health. With TAA_SubstituteSkill you can create more specific and flexible substitutions, like covering for a single ally with no health limitations, having different substitutes for each skill type, or even covering for an enemy unit.

Main Features

  • Create substitute skills for each skill types independently;
  • Allow substitution skills to work on as many targets as you want, from one to all allies at the same time, or even covering for enemies;
  • Supports multiple substitutes at the same time, one for each skill type (so you can have a Knight cover for normal and special skills, and a Mage cover for magic attacks);
  • Allow for substitutions to cover (or not) from ally skills as well;
  • Create skills that ignores substitutes and force its way to the original target;

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Terms of use
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Any plugins developed by taaspider are free for use for both commercial and noncommercial RPG Maker games, unless specified otherwise. Just remember to credit "taaspider".

Redistribution of parts or the whole of taaspider plugins is forbidden (which also includes reposting), unless it comes from this page. You are allowed to edit and change the plugin code for your own use (as long as I'm credited for the original), but you're definitely not allowed to sell or reuse any part of the code as your own. Although not required to use my plugins, a free copy of your game would be nice!

StatusReleased
CategoryTool
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
Authortaaspider
TagsRPG Maker

Download

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Click download now to get access to the following files:

TAA_SubstituteSkill.js v1.0.0 34 kB

Development log

Comments

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What if I want to cover for Actor 1 only? Thank you

The plugin works by applying a state to the party member you want to cover. So, you could create a skill that targets a single ally, and the player can then use it on Actor 1 to cover for him only.

However, if you mean to create a skill that covers only a specific actor, not allowing it to cover anyone else, then I think you won't be able to do that with just my plugin, at least with the current version.

I tried the demo and I don't see the substitute animation. It looks more like the provoke type of skill similar to an increased hit rate. Is the substitute animation not used for this?

The plugin current version does not included the substitute animation (which moves the substitute to the front of whom he is substituting). But I agree that not having it makes it harder to convey the player the substitution. I'm adding this to my backlog... I have a lot of fixes and enhancements piled up, so it might take some time though

Thanks for the quick reply. There's a Japanese plugin for substitute as well, and I will have to see if that shows the substitution. Not sure if that would help you in any way. I do think your plugin does a lot that the other one doesn't, which is appreciated.

The Japanese one also allows you to make an actor use a skill after each substitute, which could be interesting, and I'm not sure if yours does that.

My plugin does not have an option to trigger a skill after a successful substitution. I do like this idea though, so I'll add it to my backlog as well!

I haven't figured out how to do it right with the Japanese plugin, but I think a substitute counter-attack is generally impossible, and I like the idea as well.