Changelog: Version 1.0.0
Substitute Skill » Devlog
Version 1.0.0 marks the plugin stable release. The following changes were made since the beta version:
- Fixed a bug for when a single state covers for more than one skill type;
- Fixed a bug which would always have a substitute cover for friendly skills (unless a ignore tag was set);
- Fixed a minor bug that could cause a substitute to cover for himself if he substitutes a target for a substitution skill issued by himself;
With the TAA_SubstituteSkills, substitution skills can now be targeted on any number of characters (including enemies), cover for specific types of skills, and even have custom conditions as to when the substitution can occur (say, for example, cover only if the target has a specific state, or if the target has less health than the substitute).
Take a look at the plugin help section for more info!
Also, check out my sample project to see some examples in action!
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