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This plugin is supported on both RPG Maker MV and MZ.

When we want to create memorable cutscenes we need stuff to happen onscreen, not only a long sequence of messages with characters standing still in one place. Sometimes we need them to move around and behave like things are really happening there, and sometimes we need them to express themselves even more. Sometimes a simple movement of the head to agee or not to what's being said, and sometimes more complex behaviors like running, jumping, getting scared or simply acting different if left idle for too long.

With the RPG Maker editor you can get all of that by only using events, but if you're like me, going through the move route window over and over again to configure the same patterns and animations can get really tiring.

The TAA_CharacterPoses plugin was developed to make our lives easier, making character animations faster to setup and trigger. It allows you to configure whole sets of animations for actors and templates for events, which can them be triggered by a simple Plugin Command. It also features blinking patterns for characters, and special poses like dashing and idle. Not to mention balloon poses, which are automatically triggered when the specified balloon is played. And all those features are available for both actors and events!

Poses

What I call a pose is a pattern for character animation. They're usually composed of a character spritesheet file, and character index (by default each file can contain one to eight characters at a time), a pattern defining how will sprites be alternated and the speed it should happen.

And as of version v1.1.0, there's three special poses:

  • default: it's the one the character uses to walk around. Its base sprites. With this you can customize sprite sequence, and even use spritesheets with more than three frames per direction, making more fluid walk animations with no need for any additional plugins;
  • dash: when present, the character will automatically swap to its dashing sprite configuration whenever it starts to run, and go back to default when it stops or changes to walking speed;
  • idle: it's automatically triggered when the character stays idle for the configured time. It's like the old games, like when Sonic used to get impatient and tap his foot looking at the screen when you stayed too long without giving him any commands ;)

Other customized poses can be setup for each character. There's no limit to how many you can create!

Then, just use a plugin command to trigger the pose, which can be animated (and automatically starts to play the configured pattern), or a static pose, simply swaping spritesheets. Either way, the event setup gets cleaner and easier to read as well!

1.3.0 update: From this version forward, 8 directional movement and sprites are supported (and provided by the plugin)!

StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authortaaspider
TagsRPG Maker

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Click download now to get access to the following files:

TAA_CharacterPoses.js v1.3.5 152 kB

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The plugin seems great to me, really complete in terms of dynamic poses, I only have one problem and that is that I have another plugin that changes the sprite sheet when you change class or when you put on a "costume" once the change of the sprites is done. sprites the character returns to its previous format.

If added to that function I could use it in my project <3 I'm currently using MZ

Hello there! Sorry for the delay, I was without access to my PC for a few days...

Can you tell me (or send a link) to this other plugin you use?
I would need to take a look at how it works to see what can be done...

I have been having little time to code lately, and I already have a backlog of fixes, enhancements and new plugins, but I can definitely take a look! This plugin is one of my favorites, I would be happy to enhance it! XD

Hi, hi, it's this: https://visustellamz.itch.io/class-change-system

It's from Visustella, it's a class change and with it I can make clothing changes (versions of the character).

Change character sheets.

I was actually looking for something similar to this! Thank you for asking nushybryan and thank you taaspider for considering enhancing your (already amazing) plugin! Though the plugin I was going to ask about is different, being able to change sprite sheets would be a perfect fixed it!

hmmm...
Being it a Visustella plugin makes things a bit more complicated, since their code is obfuscated (and I can't look into it to adapt mine for a perfect compatibility).

However, looking at their plugin instructions, I think I may be able to do something so that checking their code would not be necessary (which may probably work for other plugins providing this same class change feature). Since it is a paid plugin though, I'm unable to run proper testings at this time. 

But tell me something... when you try to use CharacterPoses with Visustella's plugin, what happens?
It changes spritesheets successfully (just not taking into account the class change)? Or does Visustella's plugin prevent poses from working entirely?

If the spritesheets are swaped when a pose is triggered, I may be able to add some keywords to make them compatible (so that you can work with class changes). On the other hand, if the answer to the last question is true, than there's little I can do alone =/

It had been a long time since I had published it that I didn't remember very well what was happening with the plugins so I had to force it hahaha, basically when I change the class of the character the graphics change, but when he performs a pose like blinking or running the graphic restarts and the appearance of the character returns to the original, attached what happens (I tried to post images but it won't let me)

Sorry for the delay... I've been having little time to code and check on my messages =(

Ok... that is the behavior I expected. Reviewing my plugin's code, I think there may be a way to work around this without adding new code. It requires you to execute a few commands each time the class is changed, and you need to configure the alternate character sheets as new poses.

Let's say you have a sheet for the walking animation for Reid as a Knight (the default class), and another for Reid as a Mage. Setup a pose for each class (let's call them ReidKnight and ReidMage). Do the same for running and idle poses (ReidKnightDash, ReidKnightIdle, ReidMageDash, and ReidMageIdle).

Then, every time the character changes into the mage class call the plugin commands (or use script calls) to change the character default pose:

SetDefaultPose 1 ReidMage
SetDashPose 1 ReidMageDash
SetIdlePose 1 ReidMageIdle

The same when turning back into a knight:

SetDefaultPose 1 ReidKnight
SetDashPose 1 ReidKinghtDash
SetIdlePose 1 ReidKnightIdle

If you use the blinking feature, just have sheets for ReidKnight_blink and ReidMage_blink, for example, and be sure to set the blink pose with the %{char} tag (like %{char}_blink), so that the plugin will look for an image file according to the character file name.

I have not tested this though... I'll try to do it as soon as I'm able to, but if you manage to test it before please let me know the results!

Hi, Taaspider! Thank you for sharing this wonderful plugin! The plugin works perfectly when I do the playtest. But when I do the deployment and create a distribution package, the character in the game completely disappears. When I turn off the plugin the character shows again. I wonder the reason. Sorry for my bad English. 

OK, I have tested many times and found that when doing a deployment and creating a distribution package, if I choose to encrypt the image files, the characters disappear.

(-1)

Oh I found the reason! When disable "check files first", problem solved. Sorry for the disturbing. Amazing Plugin! I really like it!

Hello there!

Hmmm... I may add an enhancement in the future to properly validate encrypted images. I'll add that to my to do list (no idea when I'll get to that though). But I'm glad you found a way around it! :)

Hi, Taaspider! I only want to say thank you for sharing this wonderful plugin. I really like all your plugins like BookMenu or MapTitleScreen. You have all my support. I will waiting for more. Thank you for all! :D (And sorry for my bad english... is not my first language)

Hello Marianna!
I'm really glad you liked it! Thank you for your feedback!! :D
I'm currently working on porting BookMenu to MZ (and also implementing a few improvements)... if all goes well, I plan to have it released in a few days. And following TAA_CharacterPoses, the next version of BookMenu will popup first here in itch.io ;)
Regards!

Hi, Taaspider! :D

I have RPG Maker MZ but for now I'm standing in MV. I don't know... maybe I'm just afraid of change :'( .
This plugin is very powerful. I love the example gifs. Was love to first view! XD It's an amazing idea because it's true! Sometimes the characters looks so... robotic. (Sorry for my bad english...)
I tried to use it today. I'm a little (very) confused about how to use it. I understand the theory but the practice... Well... The help description is long... However I will try to make spritesheets for my characters and make it works. If I have a question or see a problem I will report to you. I will always encorage you and wait for new plugins. (Pray for you don't forget MV.)

Posdata: Tell U a secret? I will love prove a demo of this! A demo says more than thousand words.

Yes, this is a complex plugin. It's hard to describe in words how to use it properly. I'm actually working on a demo for it. It will take a few days, but I hope it make a more clear example on this plugin works.

Don't worry, I have no plans to abandon MV just yet! :)

Oh my god! Thank you very much for the demo, taaspider!!! :'D

You're welcome! :)