Changelog: Version 1.2.0
Skill Mastery » Devlog
- Version 1.2.0:
- Added MZ compatibility;
- Added a new parameter to specify a list of skills which should not be leveled (like, for example, default attack and guard skills). This prevents this skills from triggering level up animations and having a level added to their names on the skill list;
- Version 1.1.1:
- Added support to variables within the SUMMON custom effect clause;
- Version 1.1.0:
- Fixed a bug when skill level was not initialized on database. Using the skill would cause the game to crash;
- Updates custom effect for Add/Remove state:
- Changed function used to apply/remove state, so that state resistance and intensity are considered. Previously states were added and removed always with 100% chance;
- Added option to define how likely the state will be applied/removed, much like what we have in the editor;
- Added options to create conditions before applying/removing states. There's three options: check value of one variable; test one switch; or go wild with an eval clause;
- Added custom effect integrated with TAA_EnemyReinforcements, allowing skill levels to change reinforcement summoning behavior.
- Added a new plugin parameter that allows you to disable EnemyReinforcements note tags and use only custom effect for skill levels. If the parameter is disabled, tags included in a skill are always processed, regardless of the skill level. Otherwise, only custom effect SUMMON clauses are considered;
- Version 1.0.2:
- Few minor bug fixes;
- Change in terms of use;
- Version 1.0.1:
- Included new custom effects:
- EVAL clause;
- Setting variables with eval clauses;
- Setting switches with eval clauses;
- Included the option to use intervals for level and xp note tags;
- Included new custom effects:
- Version 1.0.0: Initial release!
Files
TAA_SkillMastery.js v1.2.0 127 kB
Dec 24, 2020
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Skill Mastery
Give levels and specific level settings to skills
More posts
- Changelog: Version 1.3.2Apr 06, 2024
- Changelog: Version 1.3.1Dec 08, 2023
- Changelog: Version 1.3.0May 14, 2023
- Changelog: Version 1.2.2Feb 18, 2023
- Changelog: Version 1.2.1Mar 25, 2021
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