Changelog: Version 1.2.2


Version 1.2.2:

  • Changed one function call to prevent crashes when using a skill not properly initialized.
  • Added a condition for drawing Skill Mastery gauges to prevent compatibility issues with other plugins.
  • Fixed a bug that could cause the game to crash while reading skill mastery data at boot when using the Plugin Manager as datasource.
  • Added the variable id referencing the current skill ID when evaluating skill requirements.
  • Added two new parameters:
    • Enemy Skill Level Up: allows to disable skill leveling for enemies.
    • Lock Trait Skills: allows to prevent skills made available by traits from leveling up. If enabled, only skills the actor have effectively learned can gain experience.

Files

TAA_SkillMastery.js v1.2.2 130 kB
Feb 18, 2023

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