Changelog: Version 1.2.2
Skill Mastery » Devlog
Version 1.2.2:
- Changed one function call to prevent crashes when using a skill not properly initialized.
- Added a condition for drawing Skill Mastery gauges to prevent compatibility issues with other plugins.
- Fixed a bug that could cause the game to crash while reading skill mastery data at boot when using the Plugin Manager as datasource.
- Added the variable id referencing the current skill ID when evaluating skill requirements.
- Added two new parameters:
- Enemy Skill Level Up: allows to disable skill leveling for enemies.
- Lock Trait Skills: allows to prevent skills made available by traits from leveling up. If enabled, only skills the actor have effectively learned can gain experience.
Files
TAA_SkillMastery.js v1.2.2 130 kB
Feb 18, 2023
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Skill Mastery
Give levels and specific level settings to skills
More posts
- Changelog: Version 1.3.2Apr 06, 2024
- Changelog: Version 1.3.1Dec 08, 2023
- Changelog: Version 1.3.0May 14, 2023
- Changelog: Version 1.2.1Mar 25, 2021
- Changelog: Version 1.2.0Dec 24, 2020
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